Now That’s What I Call Gamification ’27: Kiss Guessing Games Goodbye!
Think gamification means points, prizes, leaderboards, and another round of classroom trivia? Think again. Drawing on lessons from four books about engagement, gamification, and serious play, this fast-paced session shows that meaningful learning and meaningful fun should never be at odds. You will experience a greatest-hits collection of classroom-tested strategies designed to boost participation, deepen thinking, and get students genuinely excited to play along. Through rapid-fire examples and interactive demonstrations, discover how small changes to familiar lessons create opportunities for play, choice, collaboration, curiosity, and challenge without sacrificing academic rigor. Rather than one complicated game to recreate, you will leave with a toolkit of flexible game mechanics and playful design moves you can mix, match, and apply immediately to the lessons you already teach, across grade levels and content areas.
Access Type
Session or Session+ or All-Access Registration Permitted
Content Topic
Game Based Learning
Curriculum Area
Integrated/Cross Curriculum
Session Type
Concurrent Session
Education Challenges
Engaging Learning Experiences
EdTech Product
Esports & Game Based Learning,Educator Curriculum & Instructional Technology,Student Learning Technology