Now That’s What I Call Gamification ’27: Kiss Guessing Games Goodbye!

28 Jan 2027
SOUTH 210E
Classroom Leaders
Think gamification means points, prizes, leaderboards, and another round of classroom trivia? Think again. Drawing on lessons from four books about engagement, gamification, and serious play, this fast-paced session shows that meaningful learning and meaningful fun should never be at odds. You will experience a greatest-hits collection of classroom-tested strategies designed to boost participation, deepen thinking, and get students genuinely excited to play along. Through rapid-fire examples and interactive demonstrations, discover how small changes to familiar lessons create opportunities for play, choice, collaboration, curiosity, and challenge without sacrificing academic rigor. Rather than one complicated game to recreate, you will leave with a toolkit of flexible game mechanics and playful design moves you can mix, match, and apply immediately to the lessons you already teach, across grade levels and content areas.
Speakers
John Meehan
John Meehan, Co-Founder - EMC2 Learning

Access Type

Session or Session+ or All-Access Registration Permitted

Content Topic

Game Based Learning

Curriculum Area

Integrated/Cross Curriculum

Session Type

Concurrent Session

Education Challenges

Engaging Learning Experiences

EdTech Product

Esports & Game Based Learning,Educator Curriculum & Instructional Technology,Student Learning Technology