Level Up Learning: Game-Based Programming for Every Student
What if learning to code felt like leveling up in a game? This poster presentation explores how game-based learning makes computer science interactive, engaging and accessible to all learners. See how CoderZ uses mission-based challenges, instant feedback and competitive elements in a virtual robotics environment to build programming, computational thinking and problem-solving skills, with students progressing through increasingly complex challenges that encourage persistence, creativity and collaboration. Learn how the CoderZ League in a Box competition model expands access to STEM beyond traditional robotics teams, letting entire classrooms, clubs and after-school programs compete without the barriers of equipment costs, travel or limited mentors, while team-based goals keep students accountable to one another. Drawing on student work, participation data and implementation strategies from a Title I STEM program, you will get a practical roadmap covering classroom integration, team organization and competition structures. Leave with ideas for launching or scaling game-based computer science on your campus, plus information on accessing a free CoderZ trial to get started.
Access Type
All Registration Types Permitted
Content Topic
Game Based Learning
Curriculum Area
STEM/STEAM
Session Type
Poster Presentations
Education Challenges
Engaging Learning Experiences
EdTech Product
CTE,Upskilling & Credential Technology,Esports & Game Based Learning,Future Learning Technology (STEAM)