Imagineering Hope: Designing Classrooms Where Students Author Their Own Adventure
Disney doesn't build rides; it builds worlds you step inside and never forget. What if your classroom worked the same way? Hope Theory tells us students need more than inspiration: they need a believable path forward and the belief that they can walk it. In this hands-on Mobile Mega Share, the author of Imagineering Education and a Hope Theory researcher show how four design levers, Story, Space, Experience and People, build student agency rather than just engagement, and how immersive technology can turn an ordinary lesson into a world students step inside. Then you will build one. Using your own content, you will redesign a lesson into an immersive quest with agency checkpoints, moments where students make real choices, track their progress and own the outcome. You will leave with that redesigned lesson ready for day one, a reusable quest-design canvas for future lessons and a toolkit of immersive tech options, from no-tech narrative framing to augmented reality, matched to your classroom. Stop building lessons students complete. Start building adventures they author.
Speakers
Access Type
Session or Session+ or All-Access Registration Permitted
Content Topic
Learning Space Design
Curriculum Area
Integrated/Cross Curriculum
Session Type
Mobile Mega Share
Education Challenges
Engaging Learning Experiences
EdTech Product
Educator Curriculum & Instructional Technology,Student Learning Technology,Student Support Technology