If You Can Dream It, You Can Do It: Imagineering the Next Learning Generation

27 Jan 2027
SOUTH 331B
Classroom Leaders
Walt Disney believed that dreams can become reality. In this Disney-inspired workshop, step into the role of a classroom Imagineer and discover how to turn imagination into innovation for elementary learners. Travel through themed learning lands and explore authentic K-5 classroom examples of how tools such as Canva AI, drones, robotics, Book Creator, green screens, Bloxels, 3D printing and engineering design challenges can be integrated into daily instruction across subject areas. See how students create digital books, design video games, engineer solutions to real-world challenges, pilot drones and produce engaging videos while building creativity, critical thinking, collaboration and problem-solving. You will gain a framework for moving students from dreaming and designing to building and creating, along with classroom-tested projects, implementation tips and cross-curricular connections that make technology meaningful rather than an add-on. Leave with digital resources, lesson ideas and project templates you can adapt immediately, whether you are new to edtech or looking to elevate an existing program. All workshops are BYOD and require All Access or Session + Registration to attend.
Speakers
Cindy Gonzalez
Cindy Gonzalez, K-4 Technology, Engineering, and Video Production Teacher - Gulliver Prep

Access Type

All-Access or Session+ Registration Permitted (Pre-registration required.)

Content Topic

Digital Tools/Apps

Curriculum Area

Computer Science (Coding/Robotics/etc.)

Session Type

Workshops

Education Challenges

Engaging Learning Experiences

EdTech Product

Educator Curriculum & Instructional Technology,Future Learning Technology (STEAM),Student Learning Technology