Gotta Learn ’Em All: Using AI to Power a Pokémon-Style STEM Trading Card Club

28 Jan 2027
SOUTH 330D
Classroom Leaders
Your students already chase rare trading cards, so why not turn that excitement into STEM projects? This session introduces the W STEM Club, a Pokemon-style trading card club where elementary and early-middle students rip open a foil pack to unlock full project-based learning quests. Each quest blends AI-powered brainstorming with Flint AI, Canva design, hands-on engineering and a TED Talk-style finale, all hosted by CHIP-E, a friendly lab-droid mascot, and his Puppy Pack of STEM-skilled robotic puppies. Learn how to use a student-focused AI platform to facilitate project-based learning and how to create and develop a deeply engaging, theme-based project for elementary-age students. The model is built for grades 1-6, is screen-balanced and parent-friendly for use at home or in the classroom, and offers optional character development or faith-based components. Leave with a sample Quest STEM Pack, an AI prompting guide and digital resources to launch your own trading card adventure.
Speakers
Michael Mann
Michael Mann, STEM Teacher - Wesleyan School

Access Type

Session or Session+ or All-Access Registration Permitted

Content Topic

Project Based Learning

Curriculum Area

STEM/STEAM

Session Type

Concurrent Session

Education Challenges

Student Engagement

EdTech Product

Esports & Game Based Learning,Future Learning Technology (STEAM),Student Learning Technology