The Exception to Screen Time: Mascots as a Learning Tool

27 Jan 2027
SOUTH 330D
Classroom Leaders
Screen time is one of the most contested topics in K-12 education, but not all screen time is the same. Cognitive and media research points to one consistent exception: character-driven, mascot-anchored content. When students learn alongside a trusted character with a consistent identity, emotional presence and narrative arc, engagement deepens, retention improves and curiosity activates in ways passive content can't replicate. This session explores why mascots work and what separates meaningful screen time from mindless screen time. You will learn to distinguish passive from active digital engagement using a practical classroom framework and apply criteria for evaluating edtech content through the lens of character-anchored learning. District leaders and classroom educators alike will leave ready to make smarter technology decisions and to communicate the screen time exception clearly to parents, school boards, policymakers and community stakeholders.
Speakers
Deborah Rayow
Deborah Rayow, Vice President of Learning and Content Strategy - BrainPOP
Julie Kuzma
Julie Kuzma, Instructional Technology Facilitator - Loudoun County Public Schools
Zeeann Peorio
Zeeann Peorio, K-8 STEAM Teacher - St. Louise de Marillac School

Access Type

Session or Session+ or All-Access Registration Permitted

Content Topic

Digital Citizenship/Media Literacy/AI Literacy

Curriculum Area

Emerging Technology (AI/AR/VR/XR/MR/3D Printing/Metaverse/etc.)

Session Type

Concurrent Session

Education Challenges

Student Engagement

EdTech Product

Educator Curriculum & Instructional Technology,Student Support Technology,Virtual Learning Technology