January 11 - 14, 2026
Orange County Convention Center, Orlando, FL
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How To Integrate Game-Based Learning into Curriculum Design

January 15, 2025
SOUTH 220F
Classroom Leaders
Gamified learning is a behavioral technique that often shifts the intrinsic joy from learning something new to an extrinsic rewards mechanic. Once the rewards are removed, the motivation to engage may also disappear. In contrast, game-based learning situates the learning in a meaningful context. This method enhances engagement and fosters a more profound, intrinsic motivation to learn. Game-based learning can significantly increase engagement and improve educational outcomes by focusing on meaningful interaction and relevance.
Speakers
Sarah Ditkoff, VP, Strategic Partnerships - FableVision Studios
Nathan Wells, Senior Manager of Customer Engagement - i2e Edu
Ms. Niyoka Mccoy, Chief Learning Officer - Stride, Inc

Reg-Class

Session or All-Access Registrations Required

Session Type

Concurrent Session (45 minutes)

Topic

Virtual,Online & Hybrid Learning

Level

PK-12

Curriculum Area

Emerging Technology (AI/AR/VR/XR/MR/3D Printing/Metaverse/etc.)