January 26-29, 2027
Orange County Convention Center, Orlando, FL
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Poster 9: The Video Game Skill Tree = Student Engagement and Career Readiness

January 12, 2026
EXPO: CENTER COURT: POSTERS
Classroom Leaders
Students are gaining mastery of video games and traditional game-based learning focuses on the activities related to playing the games. Looking at popular video games as arts integration tools opens a new perspective that reveals a decade of dark ages in student growth during their education journey. Popular video games like Minecraft, Roblox, and Fortnite offer a creative environment for students to become engrossed in demonstrating their understanding of core curriculum studies. When guided correctly, students can use video games for their school work while also building essential career skills. The video game skill tree nurtures gaming skills into art and career readiness that inspires student success. This session introduces Game-based Creation as a new term so educators can discern if their game-based learning efforts are serving their standards or serving their students.
Speakers
Brian Dickman, President - Cleverlike School
Erik S. Leitner, Education Content Producer - Cleverlike School

Access Type

All Registration Types Permitted

Session Type

Poster Presentations

Topic

Game Based Learning

Level

PK-12

Curriculum Area

Integrated/Cross Curriculum

Endorsements

NASEF