Think, Tinker, and Test: A DIY Digital Arcade for the Classroom
January 11, 2026
W224A
Classroom Leaders
What if your students could code their own video games, design their own controllers, and host their own arcade? In this presentation, you’ll get a behind-the-scenes look at an immersive, multi-week STEM project where middle schoolers become game developers, designers, engineers—and even marketers!
The project begins with Scratch tutorials, where students choose a game type (maze, chase, clicker, and more) and customize it with levels, scoring, and gameplay features (https://tinyurl.com/2wvrkbsv). From there, students shift into design mode: they use Adobe Express to create eye-catching posters, animated start screens, and themed backgrounds that reflect their game's story and style.
Students then dive into 3D modeling with SketchUp to design custom game tokens, adding character art and game logos. With Makey Makey, they build unique physical controllers—clay joysticks, stomp pads, or even foil tilt sensors—to give players a hands-on experience.
To top it off, each student team produces promotional and instructional videos showcasing their game’s features and how to play. The project culminates in a schoolwide arcade event where students present their creations and invite others to play. This session will share the full process, tools, and classroom strategies you need to launch your own unforgettable video arcade project.
The project begins with Scratch tutorials, where students choose a game type (maze, chase, clicker, and more) and customize it with levels, scoring, and gameplay features (https://tinyurl.com/2wvrkbsv). From there, students shift into design mode: they use Adobe Express to create eye-catching posters, animated start screens, and themed backgrounds that reflect their game's story and style.
Students then dive into 3D modeling with SketchUp to design custom game tokens, adding character art and game logos. With Makey Makey, they build unique physical controllers—clay joysticks, stomp pads, or even foil tilt sensors—to give players a hands-on experience.
To top it off, each student team produces promotional and instructional videos showcasing their game’s features and how to play. The project culminates in a schoolwide arcade event where students present their creations and invite others to play. This session will share the full process, tools, and classroom strategies you need to launch your own unforgettable video arcade project.
Access Type
All-Access or Session+ Registration Permitted (Pre-registration required.)
Session Type
Workshops
Topic
Project Based Learning
Level
Middle School (grades 6-8)
Curriculum Area
STEM/STEAM
