Investigating AI, AR, MR, VR, and XR in the Universal for Design Learning Framework
January 11, 2026
W315B
Inclusion Leaders
This dynamic session explores integrating Artificial Intelligence (AI), Augmented Reality (AR), Mixed Reality (MR), Virtual Reality (VR), and Extended Reality (XR) within the Universal Design for Learning (UDL) framework to increase inclusive education. Participants will explore these technologies, comparing their unique capabilities to enhance accessibility and engagement for diverse learners, including those with disabilities. The session demonstrates how AI tailors learning through personalized content and real-time feedback, while VR, AR, and MR create immersive, interactive experiences that transform abstract concepts into tangible, engaging activities. These tools support STEM, social-emotional growth, and cultural competence, catering to varied learner needs. Through hands-on demonstrations, think-pair-share activities, and reflective exercises, attendees will gain practical strategies to embed these technologies into teacher education coursework. Accessible resources, including slide decks with visuals like tables and graphic organizers, plus video tutorials, will be shared for ongoing use. A Q&A segment and collaborative discussions ensure participants leave equipped to build inclusive classrooms.
Speakers
Access Type
Session or Session+ or All-Access Registration Permitted
Session Type
Concurrent Session
Topic
AR/VR/MR/XR (Immersive Technologies)
Level
PK-12
Curriculum Area
Special Education/Assistive Technology/Inclusive Tech
Endorsements
CAST
