January 11 - 14, 2026
Orange County Convention Center, Orlando, FL
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Building Futures with Minecraft: From Classroom Learning to Esports Competition

January 11, 2026
W231B
Classroom Leaders
Minecraft is the most comprehensive educational tool on the market. It is also the safest and most secure platform for immersive educational experiences. I'll show you how to leverage Minecraft as a classroom tool, club activity, and competition to engage students, keep them coming to school, and meet all the necessary language, math, science, creative arts, and digital standards while training students to become esports competitors.

Let's face it: traditional education doesn't meet our students' needs. It's time to leverage tools our students are already interested in and meet them where they are. We need to be teaching students digital skills like design, coding, online safety, and security, and showing them how to utilize these skills for their future careers. In providing access to Minecraft as a digital learning tool and infusing competition into learning, we also provide the soft skills employers are looking for in communication, collaboration, self-regulation, determination, critical thinking, and strategic planning. Let's learn how to make learning fun and exciting using Minecraft competitions.
Speakers
Julie Mavrogeorge, Esports Consultant - Jdogmav Consulting / California Esports Association
Brian Dickman, President - Cleverlike School

Access Type

All-Access or Session+ Registration Permitted (Pre-registration required.)

Session Type

Workshops

Topic

Cybersecurity and School Safety

Level

PK-12

Curriculum Area

Esports

Endorsements

NASEF